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Star Wars: Battlefront
From Wikipedia, the free encyclopedia
Star Wars: Battlefront
StarWars Battlefront logo.PNG
Battlefront series logo
Genres First-person shooter, third-person shooter
Developers Pandemic Studios (2004–2005)
Free Radical Design (2005–2008)
Rebellion Developments (2007–2009)
Slant Six Games (?–2010)
LucasArts (2008–2013)
Digital Illusions CE (2013–present)
Publishers LucasArts (2004–2013)
Electronic Arts (2013–present)
Disney Interactive Studios (2013–present)
First release Star Wars: Battlefront
September 21, 2004
Latest release Star Wars Battlefront (2015)
November 17, 2015
Official website http://www.starwarsbattlefront.com

Star Wars: Battlefront is a series of first- and third-person shooter video games based on the Star Wars films by George Lucas. Originally published by LucasArts beginning in 2004, EA DICE has taken over the franchise following The Walt Disney Company's acquisition of LucasArts. Players take the role of soldiers in either of two opposing armies in different time periods of the Star Wars universe.

The series commenced in 2004 with Star Wars: Battlefront, developed by Pandemic Studios for LucasArts. The game received positive reviews and sold well. In 2005 Pandemic developed a sequel, Star Wars: Battlefront II, which was also critically and commercially successful. The games were followed by Star Wars Battlefront: Renegade Squadron (2007) and Star Wars Battlefront: Elite Squadron (2009) for handheld consoles and Star Wars Battlefront: Mobile Squadrons for mobile devices. LucasArts made several attempts to get a third major Battlefront game off the ground before the Disney purchase. Subsequently, EA Dice acquired a license to develop a new game, Star Wars Battlefront, to be released in 2015.

Contents

Gameplay

Games in the Battlefront series normally revolve around two armies – the Galactic Republic versus the Confederacy of Independent Systems or the Galactic Empire versus the Rebel Alliance – fighting each other on various maps. Maps take place in the Star Wars galaxy, with battlezones varying in theme and size. Across the battlefield are multiple "command posts" (objectives) that act as spawn points, and can be controlled by either the player or the computer. Units can spawn from any friendly command post, and vehicles regularly spawn at their respective command posts when destroyed. Units can capture neutral or hostile command posts by approaching them and standing within the immediate vicinity for about 30 seconds. The time to capture quickens with more friendly units within the capture zone. Some vehicles act as mobile command posts, and must be destroyed as they can not be captured. On some maps (such as Hoth or Endor), certain structures also act as command posts that can not be captured. Command post capturing works differently on certain campaign missions as well. Playable heroes and villains play a significant role in changing the course of battles.

The objective of most matches is to eliminate all of the opponents' reinforcement tickets or to capture the command points, to slowly chip away at their tickets. Reinforcement tickets are used whenever a unit is killed, or when one faction controls a majority of the command posts on the map (usually when the losing faction only has 2-3). Only one objective needs to be completed. When all command posts are captured, the team with no command posts has twenty seconds to recapture or neutralize an enemy command post. If the team cannot take over a post in this time, the match is over. Certain campaign levels and multiplayer have requirements that differ from the general game play, however the general structure remains the same.

History

Star Wars: Battlefront

Star Wars: Battlefront is the first installment in the Battlefront series. It was released on September 21, 2004, with a Mac port by Aspyr released in July 2005. The game is available on Microsoft Windows, PlayStation 2, Xbox, Mac OS, and mobile phones. Jedi are not playable in this game without the help of modified files unsupported by LucasArts. Other NPCs made playable by similar files include, but are not limited to, Tusken Raiders in the Dune Sea of Tatooine, Ewoks of Endor and Gungans on the Naboo plains.

Star Wars: Battlefront II

Star Wars: Battlefront II is the second installment in the Battlefront series, released in Europe on October 31, 2005 – for the PlayStation 2, PSP, Xbox, and Windows – and in North America one day later. There are some significant differences between Battlefront and Battlefront II: Battlefront II includes playable Jedi characters, space battles, and story campaigns, as well as Star Wars Episode III: Revenge of the Sith-related content. The release date of Battlefront II coincided with the release of Revenge of the Sith on DVD. The game is now an Xbox Platinum Hits game, a Sony Greatest Hits game in North America, and an Xbox Classics and PlayStation Platinum game in Europe.

Battlefront II expands upon the original game's single-player experience with mission-based objectives drawn from all six Star Wars films. It is a story-based campaign which revolves around the 501st Legion (AKA "Vader's Fist") as the unit evolves from the Republic clone troopers to Imperial stormtroopers. Many maps from Star Wars Battlefront make a second appearance, and the game adds new locales such as Coruscant and Utapau. Also there are more game styles in this game like Conquest, Hunt (fight as natives to planets against other natives or certain troopers in an army such as Wampas vs. Rebels on Hoth or Tusken Raiders vs. Jawas on Tatooine to earn 50 points first), Capture the flag (both 1 and 2 flag), Assault (Tatooine only, battle Heroes vs Villains in a race to rack up points) and space battles.

Star Wars Battlefront (2015)

At an Electronic Entertainment Expo (E3) press conference on June 10, 2013, EA DICE (whose parent company, Electronic Arts, had recently acquired a multi-year license to produce Star Wars video games), unveiled a teaser trailer for a new Star Wars: Battlefront game, built on the Frostbite 3 engine.[1] The teaser showed a first-person view of the Battle of Hoth, including a crashing Snowspeeder and the foot of an AT-AT. DICE showed additional development footage at the 2014 E3 conference. The game's title was eventually announced as Star Wars Battlefront. In April 2015, EA announced a release date of November 17, 2015 at Star Wars Celebration.[2] The game is a reboot of the series, focusing on capturing the look of the films. So far, four planets have been confirmed - Hoth, Tatooine, Endor, and Sullust. Unlike its predecessors, Star Wars Battlefront will not feature the "Clone Wars" era found in the prequel films. Free downloadable content (DLC) for Battlefront will be released in December 2015, featuring the planet of Jakku. The game will also feature both first and third-person gameplay perspectives, similar to its predecessors. A gameplay trailer involving the Hoth battle debuted at E3 on June 15, 2015.[3] The game will feature a pseudo-campaign — a cooperative experience allowing player to experience gameplay with one or two players and computer controlled allies and opponents.